xrviewer.js
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import ARCS from '../engine/arcs.js';
import * as THREE from '../deps/three.js/index.js';
import {ARButton} from '../deps/three.js/ARButton.js';
var XRViewer;
/**
* @class XRViewer
* @classdesc Simple compositing viewer for augmented reality using WebXR
* @param [config] {object} configuration object for the viewer
* @param [config.rootElement="document.body"] {string} element on which to attach renderer
* @param [config.sessionConfig] {object} an object to configure an immersive
* session as formulated in WebXR specification.
*/
XRViewer = ARCS.Component.create(
/** @lends XRViewer.prototype */
function (config) {
let renderer, root, scene, camera;
let sceneId;
let container;
let self = this;
let defaultStyle;
let controller;
let button;
let binding;
let _config = config || {};
container = (_config.rootElement !== undefined)?
document.querySelector(_config.rootElement):document.body;
container = container || document.body;
let rootOverlay = container;
if (_config.sessionConfig && _config.sessionConfig.domOverlay
&& _config.sessionConfig.domOverlay && _config.sessionConfig.domOverlay.root) {
rootOverlay = document.querySelector(_config.sessionConfig.domOverlay.root) || rootOverlay;
_config.sessionConfig.domOverlay.root = rootOverlay; // || document.body;
}
let defaultDisplay = window.getComputedStyle(rootOverlay).getPropertyValue("display");
let firstFrame = true;
// scenegraph initializations
root = new THREE.Scene();
scene = new THREE.Group();
root.add(scene);
renderer = new THREE.WebGLRenderer({ alpha: true});
//renderer.setClearColor(0x000000, 1);
renderer.setSize(container.width, container.height);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.xr.enabled = true;
//renderer.xr.cameraAutoUpdate = false;
container.appendChild(renderer.domElement);
button = ARButton.createButton(renderer,_config.sessionConfig);
rootOverlay.appendChild(button);
var theta = 45;
camera = new THREE.PerspectiveCamera(theta, container.width / container.height, 0.01, 10);
var _light = new THREE.DirectionalLight(0xffffff);
_light.position.set(0,5,5);
scene.add(_light);
scene.add(camera);
let origin = new THREE.Mesh(new THREE.SphereGeometry(0.02,32,32), new THREE.MeshBasicMaterial({color: 'red', wireframe: true, side: THREE.DoubleSide}));
root.add(origin);
let sOrigin = new THREE.Mesh(new THREE.SphereGeometry(0.02,32,32), new THREE.MeshBasicMaterial({color: 'green', wireframe: true, side: THREE.DoubleSide}));
scene.add(sOrigin);
controller = renderer.xr.getController(0);
controller.addEventListener('select', () => {
console.log('xr select');
this.emit('onSelect',controller);
});
/*renderer.domElement.addEventListener('webglcontextlost', (event) => {
console.log(event);
});*/
/**
* Adds new objects to the current 3D scene
* @param scene {object} 3D object as defined by Three.js to add to the scene.
* @slot
* @function XRViewer#addScene
*/
this.addXRScene = function (subScene) {
scene.add(subScene);
};
this.addXRCameraScene = function(subScene) {
camera.add(subScene);
};
this.addScene = function(subScene) {
root.add(subScene);
};
/**
* Removes an object from the current 3D scene
* @param scene {object} 3D object as defined by Three.js to remove from the scene.
* @slot
* @function XRViewer#removeScene
*/
this.removeXRScene = function (subScene) {
scene.remove(subScene);
};
this.removeScene = function(subScene) {
root.remove(subScene);
};
this.setMatrixRotation = function(mat) {
let m = new THREE.Matrix4();
m.copy(mat);
m.invert();
scene.position.setFromMatrixRotation(m);
};
this.setMatrixPosition = function(mat) {
let m = new THREE.Matrix4();
m.copy(mat);
m.invert();
scene.position.setFromMatrixPosition(m);
};
this.setMatrixPose = function(mat) {
scene.rotation.setFromRotationMatrix(mat);
scene.position.setFromMatrixPosition(mat);
};
/**
* Starts the animation loop.
* Each time an animation frame is obtained, preRender and postRender
* signals are triggered
* @slot
* @function XRViewer#start
* @emits onRender
* @emits onStarted
* @emits onEnded
*/
this.start = function() {
renderer.setAnimationLoop(render);
};
/* not a good idea, webxr MUST BE manually activated ! */
/*this.activate = function() {
button.click();
this.start();
};*/
let render = function (time, frame) {
if (frame) {
renderer.xr.updateCamera(camera);
if (firstFrame) {
binding = new XRWebGLBinding(frame.session,renderer.getContext());
renderer.xr.getSession().addEventListener('end',() => {
firstFrame = true;
rootOverlay.style.display = defaultDisplay;
self.setMatrixPose(new THREE.Matrix4());
self.emit('onEnded');
});
firstFrame = false;
self.emit('onStarted');
}
// if this works, then we simplify the thing
frame.manager = renderer.xr;
frame.renderer = renderer;
frame.binding = binding;
self.emit("onRender",time,renderer.xr.getCamera(),frame);
}
renderer.render(root, camera);
}
},
/** @lends XRViewer.slots */
[
'addScene','removeScene','addXRScene', 'addXRCameraScene', 'removeXRScene',
'start','setPose', 'setMatrixPose', 'setMatrixPosition', 'setMatrixRotation'
],
['onRender','onEnded', 'onStarted','onSelect']
);
/**
* emitted when a webXR session is operational
* @function XRViewer#onStarted
* @signal
*/
/**
* emitted when a frame is obtained after rendering of the scene.
* @function XRViewer#onRender
* @signal
* @param time {number} time elapsed since the beginning of the loop in seconds
* @param camera {THREE.Camera} the camera object
* @param frame {XRFrame} a frame as setup by the WebXR loop
*/
export default {XRViewer: XRViewer};
/*
ARCS.__lib__`
{
"components": {
"XRViewer": {
"description": "A component to display a scene in a WebXR session",
"keywords": ["xr","webxr","ar","vr","viewer"]
}
},
"dependencies": ["three"],
"recipes": [
{
"from": "node_modules/three/build/three.module.js",
"to": "deps/three.js/index.js"
},
{
"from": "node_modules/three/examples/jsm/webxr/ARButton.js",
"to": "deps/three.js/ARButton.js",
"replace": {
"../../../build/three.module.js": "./index.js"
}
}
]
}
`;
*/