boipsolution.cpp
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#include <iostream>
#include <vector>
#include <utility>
#include <string>
#include <boost/format.hpp>
#include "boipsolution.h"
BoipSolution::BoipSolution()
{
l_ = 1;
}
BoipSolution::BoipSolution (double obj1, double obj2, std::vector< double > v) : obj1_(obj1), obj2_(obj2), v_(v)
{
}
BoipSolution::BoipSolution (const BoipSolution & sol) : obj1_(sol.get_obj1_()), obj2_(sol.get_obj2_()), v_(sol.get_v_()), l_(sol.get_l_())
{
}
BoipSolution::~BoipSolution()
{
}
double BoipSolution::get_obj1_() const
{
return obj1_;
}
double BoipSolution::get_obj2_() const
{
return obj2_;
}
std::vector< double > BoipSolution::get_v_() const
{
return v_;
}
int BoipSolution::get_l_() const
{
return l_;
}
void BoipSolution::set_obj1_(float obj1)
{
obj1_ = obj1;
}
void BoipSolution::set_obj2_(float obj2)
{
obj2_ = obj2;
}
void BoipSolution::set_v_(std::vector < double > v)
{
v_ = v;
}
void BoipSolution::set_l_(int l)
{
l_=l;
}
int BoipSolution::dominate( BoipSolution s){ //return 1 if this BoipSolution dominates s
double s1 = s.get_obj1_();
double s2 = s.get_obj2_();
int dom = 0, obj1 = 0, obj2 = 0, strict1 = 0, strict2 = 0;
if (s1 > obj1_){
strict1 = 1;
obj1 = 1;
}
else if ( std::abs(s1 - obj1_) < PRECISION ){
obj1 = 1;
}
if (s2 > obj2_){
strict2 = 1;
obj2 = 1;
}
else if ( std::abs(s2 - obj2_) < PRECISION ){
obj2 = 1;
}
if ( obj1 == 1 && obj2 == 1 && ( strict1 == 1 || strict2 == 1 ) ){
dom = 1;
}
return dom;
}