Jean-Yves Didier

solved conflict

......@@ -17,7 +17,8 @@ public:
public slots:
void setSceneData(osg::Object *object)
{
osg::Node* node = dynamic_cast<osg::Node*>(object);
osg::Node* node = dynamic_cast<osg::Node*>(object);
if (node)
{
viewer->setSceneData(node);
......